![]() Workshops and research benches permit characters to learn new tech and equipment to help further them along to their goals. Players have to plant crops, hunt, mine for resources, and even trade to acquire things they can't make themselves or acquire the materials they need to do so. It is possible to have bows, spears, and knives and be raided by thugs with rifles and armor. To add to it there is almost always one hostile group that will raid the players base. The characters are quite capable of suffering a variety of mental break downs which can be interesting. The colonists will have unique encounters and relationships outside of the players control which can lead to a variety of situations both good and bad. The player has to not only build shelter, arrange for food, medical, and protection for the characters they will have to address other needs to keep colonists happy. Finally the player picks a location from a randomly generated world to start their new colony. The colonists are randomly generated with random physical and mental traits, back grounds, perks and flaws, and their own skills. ![]() The game allows the player to create their own custom scenarios and share them with the steam community.The player also has to choose from one of three storyteller AI's that dictate how the players encounter challenges and a difficulty setting that determines how hard they can possibly be. The player chooses one of three scenarios which include a "Rich Explorer" and "Lost Tribe" which each have their own unique parameters and intro story. The player has to guide these colonists through the challenges of setting up a survivable colony location on the world and possibly pursue an end game scenario. They barely have time to make it to the escape pods and reach the planet with bits of the ship landing around them and some supplies. The standard scenario for the game is that three colonists wake up from Cryo-Sleep to find their colony ship falling apart around them. Mixed into this are killer Robots, alien creatures, and even malevolent psychic forces lurking among the stars. They range from failed civilizations that suffered set backs such as self devastation through war or natural disaster to glittering hyper advanced societies with technological prowess well beyond most other civilizations around them. ![]() This has left the galaxy populated by a wildly different colonial settlements. This can leave colony worlds completely out of touch of all but the most advanced ships. Since the distance between the stars so great there is minimal contact between distant star systems. The games story is that humanity has spread out across the stars using Generation Ships that contain the colonists in Cryo-stasis pods. It is a Sci-Fi Colony building and management game where players guide a colony to survival and the games optional end goal. A game that shares familiar traits with games like Dwarf Fortress, Prison Architect, and Banished.
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